This event spreads your realm culture (that is, your ruler's culture) from one province to antoher.
Requirements[]
- Both provinces must EITHER be in the same realm OR be in the same demesne
- Source province must have realm culture and the target province must not have it (obviously)
- Both provinces must have roadnet or civilian harbor
- Neither province can be heretical
- Rulers of both provinces and the realm ruler must be a peace
- Rulers of both provinces and the realm ruler must not be Excommunicated or Heretic
Modifiers[]
mean_time_to_happen is 2000 months (167 years). You want to reduce it as much as possible.
Religion[]
- If the target province, the target province ruler and the source province ruler all have sam religion, it speeds things up (factor 0.3)
Province Improvements[]
Target province improvement
|
Effect on mean time
|
grand palace
|
0.8
|
theater
|
0.8
|
school
|
0.9
|
university
|
0.9
|
royal post
|
0.9
|
church
|
1.1
|
large church
|
1.1
|
domed church
|
1.1
|
cathedral
|
1.1
|
templar house
|
1.2
|
monastery
|
1.2
|
thieves guild
|
1.2
|
smuggler's ring
|
1.2
|
highway robber band
|
1.2
|
roadnet AND civilian harbour
|
0.9
|
extensive roadnet
|
0.9
|
naval harbour
|
0.9
|
grand shipyard
|
0.9
|
Source province improvement
|
Effect on mean time
|
roadnet AND civilian harbour
|
0.9
|
extensive roadnet
|
0.9
|
naval harbour
|
0.9
|
grand shipyard
|
0.9
|
[]
Target province tech
|
Effect on mean time
|
inquisition
|
1.4
|
vernacular literature
|
1.2
|
academic disciplines
|
0.9
|
international fairs
|
0.9
|
foreign accreditation
|
0.9
|
[]
Source province effect
|
Effect on mean time
|
bubonic plague
|
1.5
|
pneumonic plague
|
1.5
|
dysentery
|
1.5
|
malaria
|
1.5
|
small pox
|
1.5
|
typhoid fever
|
1.5
|
looted
|
1.2
|
struggling
|
1.2
|
poor
|
1.1
|
prosperous
|
0.9
|
rich
|
0.8
|
revolt
|
1.1
|
Target province effect
|
Effect on mean time
|
bubonic plague
|
1.5
|
pneumonic plague
|
1.5
|
malaria
|
1.5
|
dysentery
|
1.5
|
small pox
|
1.5
|
typhoid fever
|
1.5
|
looted
|
0.5
|
struggling
|
0.8
|
poor
|
0.9
|
prosperous
|
1.1
|
rich
|
1.2
|
revolt (normally commented out)
|
1.1
|
Law effects[]
Target law
|
Effect on mean time
|
royal prerogatory
|
0.8
|
traditional custom
|
1.1
|
popular law
|
1.1
|
regal supremacy
|
0.95
|
church supremacy
|
1.05
|
monastic supremacy
|
1.5
|
Ruler Traits[]
Trait
|
Effect on mean time
|
merciful
|
0.9
|
just
|
0.9
|
energetic
|
0.9
|
cruel
|
1.2
|
arbitrary
|
1.1
|
lazy
|
1.1
|
ruler_stewardship > 7
|
0.9
|
ruler_stewardship > 10
|
0.9
|
ruler_stewardship > 13
|
0.9
|
ruler_stewardship < 6
|
1.1
|
ruler_stewardship < 3
|
1.1
|
ruler_stewardship < 1
|
1.1
|
ruler_intrigue > 7
|
0.9
|
ruler_intrigue > 10
|
0.9
|
ruler_intrigue > 13
|
0.9
|
ruler_intrigue < 6
|
1.1
|
ruler_intrigue < 3
|
1.1
|
ruler_intrigue < 1
|
1.1
|
Power Distribution[]
Target Province Power
|
Effect on mean time
|
clergy_power = 0.55
|
1.1
|
clergy_power below 0.05
|
0.9
|
peasant power = 0.55
|
1.1
|
peasant power = 0.45
|
1.1
|
peasant_power below 0.05
|
0.9
|
burgher_power below 0.15
|
1.1
|
burgher_power below 0.05
|
1.1
|
burgher_power = 0.35
|
0.9
|
burgher_power = 0.45
|
0.9
|
burgher_power = 0.55
|
0.9
|
noble_power below 0.15
|
1.1
|
noble_power below 0.05
|
1.1
|
noble_power = 0.35
|
0.9
|
noble_power = 0.45
|
0.9
|
noble_power = 0.55
|
0.9
|
Terrain modifiers[]
Target Province Terrain
|
Effect on mean time
|
desert
|
1.25
|
forest
|
1.1
|
hills
|
1.25
|
mountain
|
1.5
|
march
|
1.5
|
Prestige modifiers[]
Ruler prestige
|
Effect on mean time
|
ruler_prestige value = 1000
|
0.9
|
ruler_prestige value = 10000
|
0.9
|
ruler_prestige value = 100000
|
0.9
|
Miscellaneous modifiers[]
Modifier
|
Effect on mean time
|
same_ruler
|
0.5
|
Target is capital of independent ruler
|
0.5
|
Source is capital of independent ruler
|
0.8
|
date is before 1100
|
1.1
|
date is after 1300
|
0.9
|
date is after 1400
|
0.9
|
Stability[]
Target owner Stability
|
Effect on mean time
|
+3
|
0.9
|
+2
|
0.9
|
+1
|
0.9
|
-1
|
1.1
|
-2
|
1.1
|
-3
|
1.1
|
This is the Stability of the province to be converted. Bonuses are Cumalative. +3 is better than +1