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Province Cultural Conversion

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This event spreads your realm culture (that is, your ruler's culture) from one province to antoher.

Requirements Edit

  • Both provinces must EITHER be in the same realm OR be in the same demesne
  • Source province must have realm culture and the target province must not have it (obviously)
  • Both provinces must have roadnet or civilian harbor
  • Neither province can be heretical
  • Rulers of both provinces and the realm ruler must be a peace
  • Rulers of both provinces and the realm ruler must not be Excommunicated or Heretic


Modifiers Edit

mean_time_to_happen is 2000 months (167 years). You want to reduce it as much as possible.

Religion Edit

  • If the target province, the target province ruler and the source province ruler all have sam religion, it speeds things up (factor 0.3)

Province Improvements Edit

Target province improvement Effect on mean time
grand palace 0.8
theater 0.8
school 0.9
university 0.9
royal post 0.9
church 1.1
large church 1.1
domed church 1.1
cathedral 1.1
templar house 1.2
monastery 1.2
thieves guild 1.2
smuggler's ring 1.2
highway robber band 1.2
roadnet AND civilian harbour 0.9
extensive roadnet 0.9
naval harbour 0.9
grand shipyard 0.9
Source province improvement Effect on mean time
roadnet AND civilian harbour 0.9
extensive roadnet 0.9
naval harbour 0.9
grand shipyard 0.9

Province Tech modifierss Edit

Target province tech Effect on mean time
inquisition 1.4
vernacular literature 1.2
academic disciplines 0.9
international fairs 0.9
foreign accreditation 0.9


Province Effect modifierss Edit

Source province effect Effect on mean time
bubonic plague 1.5
pneumonic plague 1.5
dysentery 1.5
malaria 1.5
small pox 1.5
typhoid fever 1.5
looted 1.2
struggling 1.2
poor 1.1
prosperous 0.9
rich 0.8
revolt 1.1
Target province effect Effect on mean time
bubonic plague 1.5
pneumonic plague 1.5
malaria 1.5
dysentery 1.5
small pox 1.5
typhoid fever 1.5
looted 0.5
struggling 0.8
poor 0.9
prosperous 1.1
rich 1.2
revolt (normally commented out) 1.1


Law effects Edit

Target law Effect on mean time
royal prerogatory 0.8
traditional custom 1.1
popular law 1.1
regal supremacy 0.95
church supremacy 1.05
monastic supremacy 1.5


Ruler Traits Edit

Trait Effect on mean time
merciful 0.9
just 0.9
energetic 0.9
cruel 1.2
arbitrary 1.1
lazy 1.1
ruler_stewardship > 7 0.9
ruler_stewardship > 10 0.9
ruler_stewardship > 13 0.9
ruler_stewardship < 6 1.1
ruler_stewardship < 3 1.1
ruler_stewardship < 1 1.1
ruler_intrigue > 7 0.9
ruler_intrigue > 10 0.9
ruler_intrigue > 13 0.9
ruler_intrigue < 6 1.1
ruler_intrigue < 3 1.1
ruler_intrigue < 1 1.1

Power Distribution Edit

Target Province Power Effect on mean time
clergy_power = 0.55 1.1
clergy_power below 0.05 0.9
peasant power = 0.55 1.1
peasant power = 0.45 1.1
peasant_power below 0.05 0.9
burgher_power below 0.15 1.1
burgher_power below 0.05 1.1
burgher_power = 0.35 0.9
burgher_power = 0.45 0.9
burgher_power = 0.55 0.9
noble_power below 0.15 1.1
noble_power below 0.05 1.1
noble_power = 0.35 0.9
noble_power = 0.45 0.9
noble_power = 0.55 0.9

Terrain modifiers Edit

Target Province Terrain Effect on mean time
desert 1.25
forest 1.1
hills 1.25
mountain 1.5
march 1.5

Prestige modifiers Edit

Ruler prestige Effect on mean time
ruler_prestige value = 1000 0.9
ruler_prestige value = 10000 0.9
ruler_prestige value = 100000 0.9

Miscellaneous modifiers Edit

Modifier Effect on mean time
same_ruler 0.5
Target is capital of independent ruler 0.5
Source is capital of independent ruler 0.8
date is before 1100 1.1
date is after 1300 0.9
date is after 1400 0.9


Stability Edit

Target owner Stability Effect on mean time
+3 0.9
+2 0.9
+1 0.9
-1 1.1
-2 1.1
-3 1.1

This is the Stability of the province to be converted.  Bonuses are Cumalative. +3 is better than +1

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